Physics
Physik Einstellungen für Entities der Bullet Physicsengine
Physics Type: | |
Actor | |
Ghost | |
Attributes: Radius | |
Attributes: Mass | |
Attributes: Form Factor | |
Attributes: Welding | |
Attributes: Position Iterations | |
Attributes: Linear Stiffness | |
Attributes: Friction | |
Attributes: Margin | |
Velocity: Min | |
Velocity: Max | |
Damping: Translation | |
Damping: Rotation | |
Lock Translation: X Y Z | |
Lock Rotation: X Y Z | |
Bending Constraints | |
Shape Match | |
Shape Match: Treshold | |
Anisotropic Friction | |
Anisotropic Friction: X | |
Anisotropic Friction: Y | |
Anisotropic Friction: Z | |
Cluster Collision: Rigid to Soft Body | |
Cluster Collision: Soft to Soft Body | |
Cluster Collision: Iterations |
Collision Bounds
Für Objekte vom Typ NoCollision und Occlude wird keine Kollision berechnet.
Margin | |
Compound |