Blender 3D

Editor: Properties → Physics
Physics

Physik Einstellungen für Entities der Bullet Physicsengine

Physics Type:
Actor
Ghost
Attributes: Radius
Attributes: Mass
Attributes: Form Factor
Attributes: Welding
Attributes: Position Iterations
Attributes: Linear Stiffness
Attributes: Friction
Attributes: Margin
Velocity: Min
Velocity: Max
Damping: Translation
Damping: Rotation
Lock Translation: X Y Z
Lock Rotation: X Y Z
Bending Constraints
Shape Match
Shape Match: Treshold
Anisotropic Friction
Anisotropic Friction: X
Anisotropic Friction: Y
Anisotropic Friction: Z
Cluster Collision: Rigid to Soft Body
Cluster Collision: Soft to Soft Body
Cluster Collision: Iterations
Collision Bounds

Für Objekte vom Typ NoCollision und Occlude wird keine Kollision berechnet.

Margin
Compound